Skip to content

Choosing which angles to upload

Upload the angles a homeowner would actually stand at

RenderSplash draws every shot in your video from one of your uploaded renders, so the angles you choose are the angles you get back. Before you export from your design software, think about where the customer will really stand: the patio door, the top of the yard looking back at the house, the spot by the grill. Those are the views that sell the job, and they are the views worth rendering.

A practical set of angles

For most jobs, three to six renders cover it well:

  • One wide establishing shot that shows the whole design and how it sits in the yard.
  • A corner, three-quarter view, angled rather than straight-on, which reads as more natural and shows depth on a pool, patio, or deck.
  • One or two close angles on the feature that matters most to this customer, a raised spa, an outdoor kitchen, a fire feature, a particular paver pattern.
  • A view from the house looking out, since that is the angle the homeowner will actually live with every day.

You can upload up to 12 renders per project, but more is not automatically better. A handful of deliberate angles gives a tighter, more useful video than a dozen near-duplicates of the same view.

Keep the camera realistic

Render from roughly eye height rather than a bird's-eye or worm's-eye view, unless the extreme angle is the point of that particular shot, a top-down layout view can be worth including alongside the eye-level ones. RenderSplash is turning your renders into something that reads as filmed, and a filmed shot rarely floats twenty feet in the air.

If your software lets you set a lens or field of view, keep it close to what a normal camera would see. An extreme wide-angle lens exaggerates distances and curves straight lines, which reads as artificial once it is turned into video.

Match your flythrough if you have one

If you are also attaching a flythrough MP4, try to render a few of your still angles from points along that same camera path. The two together give RenderSplash a much clearer sense of how the camera should move through the space than either one on its own.

Related

Need more help? Contact support. We answer within one business day.

Get updates as we ship